Introducing $LOAD

Introducing $LOAD, the utility token for Loadout
Before we get into $LOAD, a quick reminder of what Loadout actually is.
Loadout is a trading platform for mainstream games. Not crypto games. Real games on Steam, built by proper studios, that you can trade from the ground floor.
Most tokenised games have historically launched at insane valuations, which usually means retail is left underwater. We want to change that. Games start trading from the ground floor and the market works out what they’re worth from there.
Think Pump.fun or Pons, except instead of memes, you’re trading high quality indie games.
We’re starting curated. We already have around 40 games lined up, including games with tens of thousands of Steam wishlists, existing fanbases and gameplay you can actually see.
Longer term, we’ll probably open the platform up for permissionless launches as well. We’ve already had more games reach out than we could realistically curate ourselves.
We originally planned to launch only on Solana. With Robinhood Chain starting to pick up, we’re now building Loadout to support multiple chains.
Alright, now that’s out of the way, let’s talk about $LOAD.
What is $LOAD?
$LOAD is the utility token for the Loadout platform.
It has been designed around the people actually using the platform.
Loadout is built for the person who finds something early, makes the call and trades it before everyone else turns up. Referrals and trading rewards are built in from day one, so the people actually in the trenches are the ones earning $LOAD.
Trade on Loadout and you earn towards trading rewards. Bring another trader onto the platform and you can earn from their trades too.
In total, 25% of the $LOAD supply has been allocated to trading rewards, with another 30% launching through the Loadout bonding curve.
Platform fees
Every buy and sell of a game token on Loadout has a 5% fee.
4% goes directly to the game treasury.
1% goes to the Loadout protocol.
That 4% gives the studio an ongoing source of funding as the game trades. More volume means more money going back into the team building the game.
Trading $LOAD has a lower 2% fee structure.
Automatic buybacks and burns

This is where trading across Loadout feeds back into $LOAD.
50% of the fees Loadout receives from trading will be used to buy $LOAD from the market and burn it.
That includes fees Loadout receives when people trade game tokens and when they trade $LOAD itself.
The fees accumulate until the buyback threshold is reached. The system then buys $LOAD and burns everything it purchases.
For game tokens, the 4% game treasury fee stays untouched.
Buybacks only come from the fees Loadout receives after referral payments and trader rebates.
When $LOAD is traded, 1% goes to the Loadout treasury. The remaining 1% follows the same referral split, and 50% of everything Loadout receives goes towards buybacks.
The process happens automatically, and every buyback and burn will be visible on chain.
Game studios will also be able to turn on automated or manual buybacks for their own tokens if they want to.
Referrals
The referral system comes entirely from Loadout's 1% protocol fee. The 4% going to the game studio stays untouched.
When someone trades using your referral code, the 1% protocol fee is split:
- 40% to the referrer.
- 20% back to the trader as a rebate.
- 40% to Loadout.
On a $100 trade, that means $4 goes to the game treasury, $0.40 goes to the referrer, $0.20 goes back to the trader and $0.40 stays with Loadout.
Someone uses your code and you earn directly from their trades.
Simple.
Trading rewards
25% of the total $LOAD supply has been allocated to trading rewards.
Season 1 receives 12.5% of the total supply (125 million $LOAD).
The remaining 12.5% (125 million $LOAD) is reserved for future trading seasons.
Each season lasts six months.
During Season 1, every eligible trade builds your share of the rewards pool. The final points weighting will be published before the season begins.
The amount of $LOAD in the pool is fixed.
Your share depends on how many points you earn compared with everyone else.
And yes, wash trading across a pile of wallets will be filtered out.
Don’t be that guy…
$LOAD earned during Season 1 will vest over the six months of Season 2.
Earn in Season 1. Vest in Season 2.
Token allocation
There will be 1 billion $LOAD in total.
| Allocation | Percentage | $LOAD |
|---|---|---|
| Bonding Curve | 30% | 300 million |
| Trading Rewards | 25% | 250 million |
| Team | 18.2% | 182 million |
| ILV Ecosystem* | 5% | 50 million |
| Treasury | 8.5% | 85 million |
| Staking | 10% | 100 million |
| Investors | 3.3% | 33 million |
*The ILV ecosystem allocation is locked in staking contracts and vests over 12 months.
The allocation follows a 70 / 21.5 / 8.5 split.
- 70% goes to the market and community through the bonding curve, trading rewards, staking and the ILV ecosystem.
- 21.5% goes to the team and early investors.
- 8.5% goes to the Loadout treasury.
5% of investor tokens unlock at TGE. The rest vest linearly over six months.
The bonding curve
30% of the total supply, or 300 million $LOAD, will launch through the Loadout bonding curve.
To stop sniper bots, trading opens with a 99% fee that drops to the standard 5% over the first 60 seconds.
$LOAD graduates to a Meteora pool once the bonding curve reaches 85 SOL.
Staking
10% of the total supply, or 100 million $LOAD, has been allocated to staking.
We will publish the full staking mechanics separately.
What happens next
We’ve got more to share on rewards tomorrow.
Season 1, the Loadout trading platform and $LOAD go live on October 12, 2026.
Our first game follows on October 15.
