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Introducing Instant Launches on Loadout

November 11, 2026·4 min read

Instant Launches open on Thursday, 12 November at 9pm UTC. Developers will be able to launch their games directly on Loadout, giving traders more opportunities to discover new projects early and follow them as they develop.

The launch introduces a much shorter setup process, a standard 2% trading fee before and after graduation, and access to funding for developers from the activity their games generate. We already have more than 200 games in the pipeline. Not all will launch, and not all will be hits, but developers will be able to choose their own launch timing rather than wait for a curated slot.

A simpler way to launch

The new launch flow fits on one page and is designed to take around two minutes once a developer has their materials ready. Add the game and token details, review the settings and launch. Trading begins as soon as the launch transaction completes.

Each Instant Launch uses a Fair Launch with a supply of one billion tokens and an 85 SOL graduation target. Loadout handles these standard settings, so developers can spend more time preparing their game page and less time configuring a token. Additional project information can be added after launch.

The total launch cost is approximately 0.08 SOL, including the 0.05 SOL launch fee and the SOL needed to create the required on-chain accounts. Developers see the full cost before confirming.

Tokens initially trade on a bonding curve. Once the curve reaches 85 SOL, trading moves to a Meteora pool with permanently locked liquidity.

A standard 2% trading fee

Instant Launches have a standard trading fee of 2% before and after graduation. That splits equally between the developer and Loadout, equivalent to 1% of trading volume for each. Traders have the same standard rate through both stages, with a separate temporary anti-snipe fee on buys during the opening minute.

Developers can withdraw their earned fees while the token is still on the curve. Their share is available before graduation, with a Your fees card on the token page showing the balance and providing a one-click withdrawal. This gives developers access to funding from trading activity while they continue building their game.

The opening minute

Instant Launches open with an anti-snipe fee starting at 98%, which decreases over the first 60 seconds. It applies to buys during that window; sells pay the standard trading fee. The high opening fee makes buying at the very start of a launch expensive, so traders should review the quoted fee before confirming a purchase.

The anti-snipe fee splits 50/50 between the developer and Loadout. After the opening window, buys and sells use the standard 2% trading fee.

More activity feeding LOAD buybacks

Instant Launches expand the number of games that can contribute to LOAD buybacks. For graduated tokens, 50% of Loadout's share of pool trading fees goes towards buying LOAD, with the fee router running every 15 minutes.

We're also extending LOAD buyback funding to protocol fees earned before graduation, including Loadout's share of anti-snipe fees. This brings activity on the bonding curve into the same system, so a game's contribution can begin before it reaches a liquidity pool.

For LOAD holders, the opportunity is a broader base of games generating activity across the platform. Developers can launch on their own schedule, and games that attract continued trading can keep contributing fees after graduation.

Arcade is coming next

We're aiming to release Loadout Arcade next week, allowing developers to host their games directly on the Loadout site. Traders will be able to play supported games before deciding whether to buy their tokens, making the game itself a much bigger part of discovery.

A trailer can show a game's best moments. Playing it gives you a much better sense of whether it's fun, whether you want to keep going and whether you'd come back after the first session. Arcade will bring that experience onto Loadout, alongside the project's information and trading activity.

It also gives developers a place to put their game in front of people who are actively looking for something new. They can use a playable game to show what they've built and give that audience a reason to follow their progress.

We'll publish a separate Arcade blog explaining how rewards for playing games on Loadout will work moving forward. Instant Launches open this Thursday; Arcade is the next release we're targeting.

Discover and assess each game

Instant Launches begin unverified and do not require a pre-launch review. The Loadout team can add a verification badge after a manual review. Traders can assess the developer, the available game and the project's stated plans, then follow what the team delivers after launch.

Instant Launches open Thursday, 12 November at 9pm UTC. Developers can prepare their game pages ahead of the opening, and traders can explore new projects as they go live.